Core Design Patterns Course

CoreDP - Version:1
This is code level, best practices - design course. The purpose of the course is to teach developers best practices to design and code common developers\designers problems. Design Patterns are solutions to recurring problems in a given context. • Patterns bring together and document the core solution to a given problem that occur during software development • Patterns are language-independent solutions • Patterns are convenient ways of reusing OO code between projects and programmers. The course covers 23 design patterns defined in the “Design Patterns Bible – GoF” - “Design Patterns, Elements of Reusable Software,” - Gamma, Helm, Johnson & Vlissides (Gang of Four) Course lecture 60% of time, exercise – 40% Course Examples are in Java/Python, course labs and solutions are in Java and C# and Python
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  • Module 1 – OOD Principles
    • UML - introduction
    • The Open-Closed Principle - OCP
    • Dependency Inversion Principle - DIP
    • Interface Segregation Principle - ISP
    • Single Responsibility Principle - SRP
    • Liskov’s Substitution principle
  • Module 2 – Introduction to Design Patterns
  • Module 3 – Creational Design Patterns
  • Module 4 – Structural Design Patterns
  • Module 5 – Behavioral Design Patterns
  • Developers with experience in: c-sharp, java and python