Core Design Patterns Course
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Description
This is code level, best practices - design course. The purpose of the course is to teach developers best practices to design and code common developers\designers problems.
Design Patterns are solutions to recurring problems in a given context.
• Patterns bring together and document the core solution to a given problem that occur during software development
• Patterns are language-independent solutions
• Patterns are convenient ways of reusing OO code between projects and programmers.
The course covers 23 design patterns defined in the “Design Patterns Bible – GoF” - “Design Patterns, Elements of Reusable Software,” - Gamma, Helm, Johnson & Vlissides (Gang of Four)
Course lecture 60% of time, exercise – 40%
Course Examples are in Java/Python, course labs and solutions are in Java and C# and Python
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Module 1 – OOD Principles
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UML - introduction
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The Open-Closed Principle - OCP
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Dependency Inversion Principle - DIP
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Interface Segregation Principle - ISP
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Single Responsibility Principle - SRP
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Liskov’s Substitution principle
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Module 2 – Introduction to Design Patterns
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Module 3 – Creational Design Patterns
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Module 4 – Structural Design Patterns
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Module 5 – Behavioral Design Patterns
- Developers with experience in: c-sharp, java and python
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