Design Patterns in C++


C7 - Version:3.1
Description
The course proceeds beyond C++ programming to investigate advanced aspects of Object Oriented Programming (OOP), including the implementation of many useful, industry-standard design patterns, using C++ code examples and exercises. The course promotes a complete understanding of the object-oriented paradigm, both on requirement level (e.g., dynamic classification, multi-methods) and implementation level (inheritance layout, virtual table). The developer attending the course will be able to identify and implement many common patterns in low-level design, and some patterns that affect the top-level design, i.e., the class diagram and the contents of abstract interfaces. It is pre-requisite for the “OOD/ Object Modeling” course.
Intended audience
This course is intended for C++ programmers, C++ Project Managers, and C++ Designers.
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  • STL – The Standard Templates Library
    • General Overview
    • Containers
    • Iterators
    • Algorithms
    • The ways to customize STL functionality
    • Iterator Pattern
  • Introduction to OO Design Patterns
    • The OO Design Challenge
    • The Course Goals
    • Application Score of Design Patterns
    • Design Patterns - The Inspiration
    • Design Pattern Items - GOF Form
    • Common Terminology
  • Controlling Object Access
    • UML - "The Class Diagramm"
    • Reference Count Idiom
    • RC Smart Pointer Pattern
    • Flyweight pool Pattern
    • Proxy Pattern
  • Initialization And Registration
    • Singleton Pattern
    • Handleton Pattern
    • Object Initialization Order Pattern
    • The "Open/Closed" Principle
    • Registration Idiom
    • Singleton Destruction Manager
    • Command Pattern
    • Observer Pattern
  • Changing Object Behaviour
    • Strategy Pattern
    • Liskov's substitutability principle
    • State Pattern
    • Bridge Pattern
    • Decorator Pattern
    • Adapter Pattern
  • Creating Objects Of Any Type
    • Template Method Pattern
    • Prototype Pattern
    • Factory Method Pattern
    • Abstract Factory Pattern
    • Typelist Idiom
    • Dynamic Pluggable Factory Pattern
    • Product Trader Pattern
    • Virtual Constructor Pattern
  • Distributing Functionality
    • Composite Pattern
    • Multi-methods Idiom
    • Double Dispatch Idiom
    • Visitor Pattern
  • Completed a high level C++ course
  • At least a year of experience programming in Object-Oriented C++
  • Know how to write better software using Design Patterns
  • Know how to utilize Design Patterns in projects.